Procedural Lightpainting
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The illustration of the procedural lightpainting technique.
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The work »Procedural Lightpaintings« wants to go the step beyond Augmented Reality and ask, if it is the right direction. In augmented reality, a screen with contextual information is laid onto the real space. The next step would be to go out of the screen, fully into the real space. This is achieved using procedural lightpainting.
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Classical lightpainting uses longtime exposure of a camera and records light that is exposed to the camera during the exposure. In this series, a projector is used a s a light source. But it is aware of the distance of the projected surface and therefore is able to project different information in space. A hologram-like structures appear. Information is injected into the place, instead of the place being overlayed with it.
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With pico-beamers being integrated into digital cameras, such a visualization technique is not that far away. It is possible to connect places an information more dircetly, but people have to live with it like with normal objects. The photographs are tracing this aesthetic effect and let the observers judge themselves.
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The work is part of my bachelor thesis wich can be read here in german for now.
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More at flickr.




